Halo 5: Guardians developer 343 Industries has published a blog post explaining multiplayer microtransactions in-game. In both of the gane’s multiplayer modes – Traditional competitive Arena and the MOBA-esque Warzone – a currency called REQ points. The medal was being awarded suspiciously often in play tests, they discerned this information via Tempe. These range from weapons and vehicles you can use in Warzone to cosmetic items including armors, skins, assassination animations and more. “REQ points are earned after multiplayer Arena or Warzone matches, and can be used to purchase REQ Packs”. Players will earn points in the versus and Warzone modes. This system works across Halo 5’s two multiplayer experiences: Arena and Warzone. You’ll also get a pack as you level up your Spartan Rank. I don’t like it. I don’t think a full-priced retail game should have micro-transactions to begin with, unless they’re wholly cosmetic. This is 343’s attempt to ensure that the multiplayer in Halo 5 stays balanced and gamers don’t pay to win.
Barely a day has passed since the revelation of Halo 5: Guardians‘ micro-transactions – or Requisition System (REQ, officially) – and fans have already vented their frustration on multiple forums across the four corners of the Internet. He added that all REQ content can be earned by playing multiplayer. Furthermore, the REQ System forces REQ levels, limiting the amount of such rewards you can bring into play. There is also no mention of how much the REQ packs will cost. In addition players will receive a code for the Halo: The Fall of Reach animated series, a Guardian model designed by Metal Earth, and a Spartan- themed steelbook case, dossiers on Blue Team and Fire team Osiris, and a 14 day trial of Xbox Live.
343 hopes the REQ system will keep gameplay fresh by rewarding players with a steady stream of content. More REQ content is planned post launch in order to provide “new toys” to play with.
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